Ideas for Boredom Beating in Dracania

Discussion in 'General Archive' started by Winderlin71, Apr 25, 2015.

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  1. Winderlin71

    Winderlin71 Forum Greenhorn

    I have an idea and should have spoken up earlier about it before the new skills/talents were being worked out but here goes anyway. There is a total boredom factor in this game where we go into an area and are met by an onslaught of mobs, defeat them and move on to the next area in the map, repeat, repeat, repeat until the required mobs are dead and our loot gained beam out and repeat over and over till you are tired or can't stand it any more and log out, sound familiar, it is and soon will be again as soon as the new lvl's are released. The idea I have is to not give our toons skills/ talents to help us kill mobs but to help each other achieve a goal in a map area. eg. 5 players in a group go into map A. In map A there is a chasm in front of the group and no-one can get across by either jumping/beaming etc. the group needs to work together to get across, a mage could have an ability to build a ethreal bridge so the group can cross, the dk could have an ability to move boulders so the group could cross over, the ranger could shoot a target over the other side that could release a draw bridge that they cross and the mechanic could build a bridge that the can cross. This is just a small part of an even greater expansion to the skills/ talents that could be implemented into the game that makes it impossible for a group to proceed further in their questing "without a team effort", and lets face it, we all know what it's like to be left out of groups just cause you don't have enough fire power. What I think is the overall problem faced in this game is a lack of the realization that we are playing a game that has an endless horizon to work with, but do not grasp that fact completely, the imagination of the developers is what defines what can be created.

    Also maybe quests that contain riddles that have to be solved to gain unique items you can use or melt. These quests could lead the player all over Dracania finding items, places, NPC's or even a particular shabby chest that contains the next clue or reward. These quests could be given randomly to players to ensure the player must solve the riddle themselves without copycatting previous players that have solved the quest.
     
  2. bloodyneo

    bloodyneo Forum Master

    boredom factor when u farm and farm and farm,,,,but all rubish drop.no urge to keep u going....like sargon map 120 pearl to get in then u have to farm 100 remains ...then when u open the box..only coins or green items...wow thats the ultimate fun made by bigpoint
    the point is the amater who design these maps think we are sitting next to our pc 24hrs a day and play this game
     
    GGStorm likes this.
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