Suggestion Solution to 'Exhaustion' Abuse

Discussion in 'General Archive' started by lewcar, Mar 29, 2015.

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  1. lewcar

    lewcar Padavan

    Pretty simple, first of all remove the exhaustion effect.
    Extend the PvP formats where exhaustion is currently in active by 50%, then allow draws to be had (1v1 and 3v3).

    It simply doesn't make sense that a class (Dk) would have an advantage over the other classes, especially in PvP where the outcome should be purely player-effected.
     
    thedarkestlight and jayr3d like this.
  2. _Baragain_

    _Baragain_ Living Forum Legend

    I've made a suggestion along these lines before. I think that when the match time limit is over, all PvP skills and bonuses should be turned off. Basically, it should be as if the two players were both PvP LVL 0 and they should just slug it out until one of them wins.
     
    thedarkestlight and Darwarren like this.
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