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Discussion in 'Headquarters Archive' started by CM Greg, Jul 14, 2015.

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  1. _Baragain_

    _Baragain_ Living Forum Legend

    It isn't broke, you simply misunderstand. All "% Damage" values are computed at the same time (weapon damage is excluded, it is a different kind). That means that if you have a base damage of 1000, and you have the red ess set, two perfect rings of death, and 50% damage from knowledge and then add 100% from blue ess on top of that, your total damage % is 100+50+15+3+3=171%. Applied to your base of 1000, you'd end up with 2710 damage... But then you already know this. You read about it here. As near as I can tell looking back through my old pics/vids, it has always been that way, but when the norm was 30%, no one really noticed because it was smallish. Now that we have 50% damage with much larger base values, it is more noticeable. Put it in the category of "It isn't a bug. It's a feature."
     
    VMmage and bendover like this.
  2. bendover

    bendover Junior Expert

    yes I see how it works now, but that's not how I thought it worked. I thought it just did double damage. So if you did 1k dmg to a mob, my expectation would have been to see 2k dmg dealt while using blue ess. Isn't that what it says in the description? It says that you deal 100% more dmg to mobs. Regardless of your base dmg and %dmg increases.

    So like you say, if I have 1k base dmg and with the red set and other items I get a 71% increase, that means my new base damage will be 1700. So the blue ess should double 1700, not 1000, because my base dmg is 1700, not 1000.

    Why doesn't the essence double the %dmg increase also? Doesn't make sense.

    IT SHOULD DOUBLE AFTER THE %DMG INCREASE, NOT BEFORE.
    But like it is now, the description "does 100% more dmg to mobs" is a big lie and is very misleading... like most other descriptions. It should say "increases your base dmg by 100%", because that's what it actually does, now that I realise.

    This is not how it should be.... it's just an old formula from the stone age, they should change this!
    They put the description "does 100% more dmg to mobs" back in the days, because back then it was the same result as "increases your base dmg by 100%" and no one noticed any difference. But that formula doesn't work anymore so they should correct it accordingly so you do double damage, not 60-70%.

    Edit: I tested this in swerfield pastures (where the mobs have almost no armour against a level 50 player) and I put 50% dmg from the knowledge tree and 1 death ring for 2.3% dmg or something like that.
    I did about 4200 dmg with green ess and about 6500 with blue.
    If I had the red set or some other similar %dmg bonus set, the difference would have been even smaller. So I was living under the impression that if I did 4200 with green, I should do about 8000 with blue... but I see I'm only doing 6500 :(
     
    Last edited: Sep 21, 2015
  3. Shiladitya

    Shiladitya Padavan


    Well I will provide some more insight, just something more for you two to debate over, there are players many of them who have upgraded legendary items from lvl 5 to 50 by buying gop spending 1000's of euros pre 155, and there are players post 155 who have bought gop to upgrade legendary items from 45-55 and 50-55. Since BP claims its a free to play game, is it a good thing? :p There is no reason for BP to technically exclude the possibility raised due to a formula until in reality emerges EXTREME low level twinks and other fully cash heavy players. :D
     
    Last edited: Sep 21, 2015
    Armando likes this.
  4. Zamvel7

    Zamvel7 Active Author


    we all know dso is a free game, and we also have an idea of how the capitalism system works, i am not saying BP is doing wrong, they are at their full disposal to give us the chance to make for us the game easier but with a charge, i know players who are so OP or were so OP who spent months and years farming, so being OP again is avaible.

    so as you are saying BP has it's right to do so, if we just dont want to spend money we just need more hrs farming
     
  5. bendover

    bendover Junior Expert

    Really? there are people crazy enough to spend hundreds of thousands of euros / dollars to upgrade items? :O
    You actually met players who did that?
    Ok, there are many twinks who upgrade from 6-8 to 40-45... but that costs only 1-2-3k euros. But to upgrade to 55 costs many many many times more than that

    @Zamvel7
    Yes, but that's exactly what people are complaining about: before you could farm the glyphs over a long period of time, but now it's IMPOSSIBLE. The farming needed to level up the items from 50 to 55 has increased exponentially compared to the farming time needed to level up from 45 to 50. It's a big difference. It's like trying to empty all the water out of the Ocean with a spoon.
     
    Last edited: Sep 21, 2015
  6. Darwarren

    Darwarren Count Count

    Purchase value is a matter of personal choice. Take your best shot, what works best for you.

    Many realize that cost outweighs benefits after a certain level of upgrades. Some are surprised about how it changes, some are not.

    People make habits about purchases, even if they are not formally aware of the possibilities.
    There are 4 strategies of cost/benefit analysis, that may be of interest.
    1. Maximize benefits.
    2. Minimize costs.
    3. Get the best average of benefits and costs (compare the differences and choose between cost/benefit combinations).
    4. Minimize regret (avoid differences between benefit and cost).

    Different strokes for different folks!
     
    Last edited: Sep 21, 2015
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  7. Shiladitya

    Shiladitya Padavan

    level 8- level 48 players i have seen. level 45- 55 players i have seen. depends on loose change. if i have 100 apples giving 5 apples away wouldn't matter to me, but for someone else due to different economy or diff circumstances those 5 apples= their yearly diet.
     
    Last edited: Sep 22, 2015
  8. CM Haruki

    CM Haruki Community Team Team Drakensang Online

    Hello there everyone!!

    Let's go with our freshly baked CM answer post!



    As I said, there are no plans to give the option of buying the honor badges with real money, that´s for sure. This is an assumption or a prophecy that you may be doing here but so far I would say that we are not in the same boat. ;) My weekend was awesome, thanks! I hope yours too?


    Hello there Baragain,
    (your name reminds me of an interesting place here in Berlin called Bergain...) The comment I wrote about the picture was yet another layer in this big onion called community feedback; I did not want to make it sound final or a source for "yes, thanks, this is what we needed to finally kick the array of further balancing! Finally a graphic proof!". Emmmh... no. Of course the team was already working on this before they saw that particular picture. We have seen those pictures for a while now. That's why some changes are going to get implemented.


    You will see already a handful of changes for Rel156 that deal with an increased quality of legendary items (enhanced the minimum values for armor, critical rating, damage, hitpoints, and resistance enchantments). And this change will be applied to all new legendaries that you find as well as the legendaries that are in your account since Rel155. We will try to put up the patch notes for Rel156 today so stay tuned for those as well!!



    Hey there, yes, sometimes, somewhere in the HOD the existence of those "stupid priests" is quite overwhelming and yes, the screen turns into this translucent pool of blue... However, the PW are meant to be a difficult setting for players who want harder environments; the reworked PW are enhancing that overall experience to make it less annoying without taking the challenge component to it. This said, I will forward your complains to the team. We will have soon more to tell you about the reworked Parallel Worlds so do not give up on that just yet.


    Hello there @Dragenstein, yes, we are being honest with you here. As we have said, changes are not something we can make it happen by snapping our fingers here and there et voilá. They require time and I know it's rather frustrating to just wait until a new release is put into place... but there are upcoming changes coming with future releases so please bear with us.

    And that will be all for today.

    See you all tomorrow!!
     
    Yogo and Armando like this.
  9. Armando

    Armando Forum Connoisseur

    I'm impressed, that sounds almost too good to be true! (There has to be a catch to it, probably the increase is about 2% of those minimum values...)
    Anyway, great that you even apply changes to items found/opened since R155! Thanks!
     
    Yogo likes this.
  10. sebastian_fl

    sebastian_fl Count Count

    Haruki, could you please comment on above? Not the low level part, but the upgrade bug. They promised it will be fixed. Waiting since March.
     
  11. daywaker2

    daywaker2 Forum Demigod

    Anyway you should learn ,not insult customers.I remember you on last week (you are the blessed one). Thats a NO GO. You should learn to respect the players. And its true that u can buy soon all in that game. Knowleadge,feary,Pets,gems,Glfs of power,gems with runspeed% ,armor%. So it will come the time then we can buy honars marks believe me:D Bigpoint smells our money... Who wanted a stronger Balor? Nobody. We wanted higher Crits on Items ,not only better minimal stats.We wanted higher maximal stats too. You never learn to listen what the players want.
    Thats all i have to write,you anyway not care for our Feedback so its useless to write more.
     
    Last edited: Sep 23, 2015
    Shiladitya likes this.
  12. MegaNuker

    MegaNuker Forum Ambassador

    Hey there most wonderful ranger. I did this and it seems to me to be the very very best way to find out. My level 39 mech has 1702 damage with no essence. In Grimmerstone I do ~499 damage. With blue essence I hit a level 39 mob for ~998. With green essance I hit for ~572. If I where to compare green vrs blue there is a problem.

    On my level 5 toon green vrs blue is smaller. Green is 11 and blue is 14. No green is 7.
     
  13. Shiladitya

    Shiladitya Padavan

    Hi Haruki,
    Since we posted we find crit rate items worth 86 crit, where did we mention that we are happy with crit rate items with 220 crit. Please remember to tell the team. Low level legends minimum values are much higher than lvl50 legend maximum values. The lowest crit line on a used low level legend I have seen thus far is 283 at 45. which I can bet my whole yearly income on, that no current lvl50 max value can match. Please make consistent range of 250-400 for ALL level 50 crit enchantments.

    Instead of increasing resist enchantments why not give us some passive resist gain? 2% for every point we put on hp in knowledge bar... too hard? players will stop buying resist gems? tell the team not to worry, players need 3k resist to feel OP again, so they will spend.

    Please remember that "Consistent lines" on enchantments are key to make a legend truly legendary, so please make sure the team knows that the players want consistent 4 lines and 1 line shouldn't have a growth defect at birth if other 3 lines are good.

    Ok, I can see after reading 156 patchnotes that you are listening. Thank You for that. But Please dont be satisfied until you make the low level legendaries obsolete. Also passive resistance is really needed in the game.
     
    Last edited: Sep 23, 2015
    wedrh likes this.
  14. WhiteTiger_13

    WhiteTiger_13 Someday Author

    Hi CM's,

    I was just womdering, what is the game's policy on players who purposely attack mobs that you are already fighting?
     
  15. MegaNuker

    MegaNuker Forum Ambassador

    This is a good thing. In open wildernesses both of you get the drops. Now if they kill the mobs you need before you get to them then consider rezoning.
     
  16. Excalibur1974

    Excalibur1974 Junior Expert

    Hi CM's or whoever BP deceiver reads,

    i would like to know which is your primary target customer type.

    Considering the amount of time effort you typically require for doing anything in this game, let me suggest you what appears from the facts:

    - He considers at least premium option mandatory, but sometimes spends for spot-offers. This means, even if little amount, that he's doing some kind of work or activity.
    - He can afford a loooooong-lasting time window during the day to play this game. Some breaks allowed for eating, drinking and washing teeth :D
    - If you place in the middle of workweek the start of Dark Dwarf Event, leaving him only 24 hours to prepare to minichallenge and collect needed items, he immediately calls his chief and announce that for the next 2 or 3 days will be out of office, due to sudden and unexpected sickness.

    You see, this is not realistic.
    Even you, i can remind your own words: "we are supposed to have a life, we can't play as much as YOU play".

    So ... are we supposed to be a bunch of desperados without real life, isn't it?

    Oh yes, i'm having a little break after lunch, but i'm writing from my work location. I will not open the game till tonight, i will see that event is active, and i will discover how much effort is required to do this event (for instance, but the concept is valid for many other aspects of the game).
    I will realize that i can't do anything useful about it, most likely i will do the daily quest, then shut down the PC and relaxing watching a movie.

    Good, mission accomplished by you BP.
    Or not?
     
    Last edited: Sep 23, 2015
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  17. onelove

    onelove Forum Apprentice

    im happy to see somebody represents the majority of gamers atm :)
     
  18. sebastian_fl

    sebastian_fl Count Count

    Dear Haruki,

    This isn't funny anymore. Please be so kind and tell us when does the team plan to address the low level items issue. The critical hit lines there are 375 at level 50, per line on Rings, Amulets, Adornments. Not offhands. 375! There are plenty of examples in here https://board-en.drakensang.com/threads/legendary-ring-1-1-1-1-damage-lvl-6-item.4511/

    That started 2 years ago. It was finally fixed with the release 139. Please tell us when are you going to address it?
    I cannot explain how frustrated I am. And I take the r156 2% improvement on some of the lvl 50 (only) legendary (only) items as a joke. Thank you.
     
    Darwarren likes this.
  19. daywaker2

    daywaker2 Forum Demigod

    They should update the maximal Stats of lvl 50 Items:) not only the minimal Stats. They not listen for our feedback thats the problem. They normal stats for Crit should be minimal 240-maximal 350 or something like that.
     
  20. sebastian_fl

    sebastian_fl Count Count

    Low level items can reach 375 per line at level 50. This is what the lvl6 ring line with 13 crit would look like at level 50. Also, those were easy to craft, especially adornments. So to make them finally obsolete, level 50 items should start at 300, and reach 400+ per line. And there should be another crit nerf in needed to incorporate such a change. everything else is a bulljunk
     
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