Suggestion How to balance the classes?

Discussion in 'General Archive' started by wizzo90, Sep 7, 2015.

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  1. wizzo90

    wizzo90 Junior Expert

    So I gave it some thought and stats are not a good way to do balancing. With the new bonuses of wisdom players can abuse every difference in stats massivly.

    Instead do the following:

    -Increase the damage of rangers green arrows, a 100% dmg green arrow like SW would be just fair. There is no point of having a weak normal attack if the first hit can kill you.

    -Increase the damage of dwarven quick shot to 100% and speed up the heavy shot animation so it matches the fireball. Turrents will always suck in PVP because they are predictable. So give dwarfs a chance to become popular by granting them direct damage like all the others.

    -Remove the rage sytem for DKs so it works like the other classes. Trust me, nobody will miss it. Of course diversity is good, but this stupid ragemeter never increased the fun for anyone and with such high dmg in PVP, it is simply not practical anymore.
    Decrease the dragons skin and banner cool down time from 60 to 30 seconds, that would create match like conditions in PVP with a non static gameplay. Dragon skin will soon be the only way to close in on a SW or ranger without dieing for non payers.
     
  2. taketh

    taketh Regular

    I only just realised that Dragon knights only have one off hand item, a shield.... they could have a dual sword (easier to implement, since u can just mirror existing items, or just be identical to whatever 1h sword that was equipped). This item could increase the rage to 150, with 50 points that regenerate 1 per sec. So the dragon knight always has 50 points. If 50 is too much, maybe 25.
     
  3. Vazful

    Vazful Junior Expert

    u suggest balance by increasing damages? i find that absurd. plus not all classes have to be the same. whats the point of classes if they are all the same??
     
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